It featured Karl Urban and Rosamund Pike
before either knew how to act, and was meant to be a star vehicle for Dwayne
Johnson, back when his middle name might as well have been ‘The -Rock.’
It’s no surprise if you can’t; essentially
everything about that movie was forgettable.
Everything except for an
action sequence toward the end, shot entirely in first person as a way to
imitate the film's video game roots. Unfortunately, by this point the movie had
already planted its feet firmly in artistic bankruptcy, and no amount of fan
service could save it.
But that didn’t stop one unified thought from
passing through the mind of every audience member, or at least the ones who
hadn’t yet fled the theatre.
“What mistakes led me to watch this?”
And after that.
“Hey, this is almost cool. What if they shot
the whole thing like this?”
Low and behold, a mere 11 years later and that
collective curiosity has come to fruition with Ilya Naishuller’s “Hardcore
Henry,” an action film shot entirely in first-person via a head-mounted GoPro
Hero 3.
The POV (point-of-view) gimmick may
predictably wear thin, but “Hardcore Henry” has at the very least enough
trashy low-brow delights to fill its short runtime.
There isn’t much of a plot to talk about here,
which is to be expected from a movie titled “Hardcore Henry.” Henry, our silent
protagonist, awakes on an operating table with a bad case of narrative induced
amnesia. He’s greeted by his fiancé Estelle (Haley Bennett), who informs him
that much of his fragile human fleshy-bits have been replaced by cybernetic
enhancements, effectively turning him into a one-man-killing-machine. Their
reunion is cut short however, when the lab is destroyed and Estelle is
kidnapped by the film’s main antagonist Akan (Danila Kozlovsky), a telekinetic
with a thick Russian accent and impeccably groomed snow-white hair. Henry must
now save his fiancé, and stop Akan from creating an army of mindless super
soldiers to take over the world.
Because that’s what supervillains do when
they’re not busy building giant moon lasers.
From the very first action scene, the
limitations of the POV technique become apparent. Without the agency that comes
with video game control, a first-person chase scene and gunfight becomes
jarring. At best the action sequences are only mildly confusing, at worst the
shaky cam can cause sensory overload and nausea.
This issue does lessen as the film progresses
and your brain adapts to “Henry’s” special brand of chaos, but it still doesn’t
change the fact that first-person is not an effective way to film action. It
lacks the momentum and grace that can be achieved with traditional
cinematography, never giving the audience clear perspective by isolating them
to a single viewpoint. The attempt at absolute escapism is admirable, but in
practice it fails spectacularly.
The novelty is a dud.
However, the first person perspective does
excel at showing close-up brutal violence, and in “Hardcore Henry” that is
frequent.
This is definitely not a film for the
squeamish, and some of its more gratuitous moments managed to provoke the kind
of wincing not heard outside the “Paper-Cuts” stunt from “Jack-Ass.”
Though not based on any existing video game
IP, “Hardcore Henry” shows clear affection for the dumbest and most
testosterone fueled aspects of the medium, rushing through common first-person
shooter clichés at breakneck speed. There’s a “Robocop”/”Halo: Combat
Evolved”-esque opening tutorial sequence, boss battles, escort missions, and
literal waypoints given to Henry by the NPC (non-player-character) Jimmy
(Sharlto Copley), a didactic guide that repeatedly dies only to be brought back
like he has a healthy supply of quarters.
The film shows a surprising degree of
precision at imitating the experience of a tasteless first person shooter,
giving it an aesthetic that should be recognizable to anyone who’s ever played
games like “Far Cry,” or “Call of Duty.” It’s enamored with brainless 80’s
action, its attempts at jokes are crudely constructed yet well-timed, and the
cartoony near-future-Russia setting is an open world sandbox in waiting,
shallow but intriguing. Alone, these aspects seem detrimental to the enjoyment,
but mixed together they create a cocktail of nostalgia that’s intoxicating.
“Bad but fun” can’t help but feel like a lazy
justification. And though Hardcore Henry never reaches the irreverent heights
of something like “Crank” (Jason Stathom’s badassery trumps a blank slate main
character any day), it’s escapist entertainment of the purest form. I walked
out of the theatre with what I can only describe as a uniquely pleasant
migraine, and I suppose the smile on my face must be worth something.
3.5/5
At a glance:
Hardcore Henry succeeds
in everything it attempts, it just doesn't attempt a lot.
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